How does GameFi marketing attract actual players?
GameFi marketing should explain why players should join and what's fun to do, rather than reducing communication to the token. This helps build acquisition around the gaming experience and a clear first action.
Before launching campaigns, we analyze the genre, platform, gameplay loop, wallet requirements, and current product stage. Then we craft messages for multiple audiences: traditional gamers, Web3 users, and participants interested in the project's economy. Each group needs its own arguments and path to the game.
To separate interest in the game from interest in a short-term event, check:
- Is it clear from the first screen what the user plays?
- Can onboarding be explained without internal jargon?
- Is there content that demonstrates the gameplay?
- Is there a way to collect player questions and feedback?
Such a foundation is useful for NFT project marketing if in-game items and collections matter, and for TON project marketing if the game is built on that ecosystem. We first clarify the product story, then choose channels.
What does UA for a Web3 game include?
UA for a Web3 game is about working on the entire user journey from first contact to returning to the game. The campaign doesn't end at the click: it's important to understand where users lose interest and what prevents them from completing onboarding.
Before placements, we agree on the target action: for example, viewing a game demo, registration, wallet connection, or completing a tutorial. The choice depends on product readiness. For an early version, collecting quality feedback might be more valuable than driving broad audiences to an unclear scenario.
We prepare a combination of ad message, landing page or other entry material, and first-step instructions. Then we compare available campaign data with product signals provided by the team: visit sources, onboarding completion, player questions. We separately note what conclusions can be drawn and where data is insufficient.
The UA plan may include video campaigns, app install ads, and content for social platforms. We choose formats based on the game's platform, geography, and available materials. Before launch, ensure the landing page opens on target devices and instructions don't require beginners to guess the next step.
How to find influencers for GameFi?
For GameFi, the match between the creator and the game, as well as their audience, matters more than mere fame. A streamer can visually demonstrate mechanics, but the format must suit the genre, market language, and product stage.
When selecting, we evaluate channel topics, presentation style, previous gaming content, and how naturally the creator can play through the key scenario. Before reaching out, we prepare a brief: game description, demo access, key talking points, claim restrictions, and desired publication format. If the product requires installation or wallet connection, this should be stated upfront, not at the time of content release.
Possible formats include a gameplay stream, review, short video, or a series of explainer posts. For each, we define content, preparation timelines, fact-checking process, and confirmation of publication. Then we hand over materials and coordinate communication.
For streamer and creator campaigns, you can separately consider YouTube creators, streamers, and micro-influencers. If you're choosing an agency for KOL campaigns, ask to see not just a list of creators but also the selection logic, brief, and reporting process.
What does GameFi promotion work include?
GameFi promotion work combines strategy, material preparation, launching agreed activities, and analyzing feedback. We define the scope before starting so the team knows which tasks the agency handles and which remain with the project.
Depending on the task, the scope may include:
- Positioning and user journey audit;
- Channel and campaign plan with priorities;
- Content theses, creative directions, and creator briefs;
- Coordination of placements and communication with platforms;
- Summary of completed work, observations, and next decisions.
We start with inputs: demo or game access, target audience description, current materials, rules for public statements, and a contact person from the team. Then we agree on the plan and calendar, prepare the campaign, run placements, and discuss results with the team. Duration depends on production volume, product availability for testing, and number of approvals.
For ongoing work, you can discuss retainer marketing. If the main goal is engaging an existing community, consider community activation or a community growth and engagement plan. Work starts from $3,150 / month; scope and composition are clarified after discussing the task.
What limitations should be considered in GameFi campaigns?
In GameFi campaigns, we can agree on and execute a specific scope of work, but we cannot control platform decisions, creators, or player behavior. This is especially important for creator placements and ad channels: platforms set their own rules for moderation, format availability, and content display.
We check the requirements of chosen channels in advance, agree on publication content, and specify which actions are confirmed by reports. Platform approval decisions, impression distribution, and audience reactions remain outside the agency's control. A streamer can show gameplay, but their publication doesn't obligate viewers to install the game or return to it.
Before launch, the team should check:
- Accuracy of game feature and tokenomics descriptions;
- Availability of demo, app, or site for target markets;
- Clarity of participation terms and user data handling;
- Availability of a responsible person to quickly answer player questions.
If the product changes during the campaign, we revise materials before publication to avoid spreading outdated information. The focus remains on agreed placements, content preparation, and transparent reporting—without promising results that depend on external platform rules and user decisions.
Prices
| Service | Price | Quote |
|---|---|---|
| Crypto Marketing Metrics | from $3,150 / month |
Starting prices in USD. Custom bundles and volume discounts on request. Payment in USDT, USDC, BTC, ETH, SOL, TON or your project token.
How it works
- Analyze the game and the taskWe study the gameplay loop, product stage, target markets, and current user journey. We clarify who you want to attract and which action you consider valuable.
- Choose audiences and channelsWe segment players and Web3-interested audiences, then select suitable UA, content, and creator formats.
- Prepare materialsWe agree on messages, game demos, briefs, and instructions. We ensure promises match available product features.
- Launch agreed activitiesWe coordinate placements and maintain communication with your team on product and publication matters.
- Review feedbackWe deliver a summary of completed work, observations, and user questions to determine next priorities.
Frequently asked questions
How much does GameFi marketing cost?
Cost starts from $3,150 / month. The final scope depends on whether you need strategy and ongoing coordination, UA materials, streamer partnerships, or community development. To determine scope, prepare a game description, product stage, and priority markets.
How long does it take to launch a campaign for a Web3 game?
Timelines depend on demo readiness, materials, and approvals. If the game scenario and inputs are available, we can move faster to placement preparation; if the team needs to refine positioning or onboarding, we align those elements first. We finalize the calendar after discussing the task.
How to find influencers for GameFi, not just crypto creators?
Select creators based on game genre, language, gameplay demonstration style, and audience fit, not just crypto topics. Ask to see relevant gaming content, discuss the scenario in advance, and verify the creator can play through the key user journey.
What should we prepare for the agency before starting?
You need a game description, link to an available product or demo, target markets, current materials, and rules for public statements. It's also helpful to designate a contact person for quick responses and specify which user action you want to study first.
Can we promote the game to players rather than token holders?
Yes. To do this, build communication around genre, mechanics, and first gameplay experience, and describe tokenomics as part of the product, not the sole reason to join. First, agree on a simple game description and ensure new users can understand how to start.
Can you guarantee results from streamer placements?
No: we agree on and coordinate specific work, but we cannot control moderation, algorithmic distribution, or audience decisions. Even a published stream doesn't guarantee installs or repeat sessions. We define format, content, and publication confirmation in advance, then provide a report.
Tell us about your project
Answer four quick questions and a manager will send you a plan, timing and a price range within the hour. Everything stays confidential.
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